Some good gameplay improvements have been made too, like age up mechanics are better now for European factions. The Inca's and Swedes are a lot of fun to play, they are great new factions I wouldn't want to miss out on, especially in a game with not that many factions. Personally I have not encountered problems yet aside from once or twice a soldier moving a bit odd, the occasional villager acting illogical and I have not tried the campaigns yet since I hear there's some problems there so I wait for a patch to focus on fixing that. There's always some problems with any game on release. And now you can find mods ingame in the menu and download them there too.Īnd give it some time and modders will likely revert back all changes people are whining about.Īnd seeing how well AOE2 DE is supported, I have no doubts the team is on top of patching AOE3 DE to the best of their ability as well. Most complaints are about slight name changes which can already be reverted by mods. They hardly flip the game on its head if you prefer to stick with your favourites. Two new factions in DE if you're the type of person to learn the ins and outs of playing as every faction. If you're playing as the expansion civs levelling doesn't even give you that. DE still lets you grind for levels but it only unlocks some barebones customisation options for your home city. They can reduce your town to the brink of extinction, but as long as you have one villager outside of their LoS when they achieve age 5 the victory is pretty much yours on a plate.Īgain if you also liked the grind for cards, go with the original. They seem to get trapped in a never ending loop of thought if they are given the opportunity to reach the final age, which causes them to no longer send any of their military your way. Even on higher difficulties they will mostly ignore important game elements like trade posts. The AI of DE seems drastically different but for the worse. Additionally the grind has been removed for cards meaning everyone is at a level playing field. causing client side crashes) but on the other hands it's where the community is right now. On one hand people are reporting the multiplayer to be less stable (i.e. The only downside to purchasing the older version is the price tag.ĭE if you want the multiplayer community. The '07 version has a dedicated modding community which to this year has released balance patches, AI improvements, new units/unit alterations, new civilizations and other scripting optimizations.Īnd no, with this new studio - you shouldn't expect proper patches and bug fixes from a team who has hardly any clue as to what they're doing. The "keep all its bugs forever" is blatantly incorrect and a bit laughable. (It's true the original had bloom that many players found annoying, thankfully of which can be altered and and disabled.) But hey, at least the models are higher poly in DE! Inconsequential things, like sacrificing historical accuracy in a game where historical accuracy is important to many of the players?ĭE has new additions like: glaring bugs that cause the AI to be mentally deficient, bugs that cause multiplayer interruptions, poor code optimization causing various slowdowns and framerate/frame tearing issues - or perhaps the inferior texture work, water that isn't transparent unless set to "low", and uncanny appearance in building and unit destruction (ships and buildings collapsing in on themselves as opposed to realistically crumbling), and other "fantastic" visual changes that make the game look more gloomy. There are some issues as the game has just been released, but you can expect official patches come in and fix those (unlike for the 2007 version, which will keep all of its bugs forever now). Many of the reviews are complaining about inconsequential things like renamed ages. Originally posted by BlackMetalKnight:It does work, but the Definitive Edition is overall both better and cheaper.
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